![]() SMAA first does'nt kill FXAA but, FXAA first kills SMAA and renders it unnecassary.ģ) if possible always use it with VSR/DSRĤ) Never use SMAA with in-game MSAA, they create thick artifacts where they need to make things thinner.ĥ) don't use Lumasharpen, use FilmicAnamorphologicalSharpen, instead.Ħ) Use the sharpener after the anti-aliasing techniques.ħ) Open FXAA.h and FXAA.hx files with Notepad++ and go to the lines 30 and 400 respectively. But if you still want to try I have been playing around with all the possible FXAA/SMAA combos and I think I found the best options and was able to set some ground rules that apply to all games.Ģ) use first SMAA, then FXAA. So, I don't think any other AA methods would replace it, in my opinion. ![]() BF1, I think, has a superior anti-aliasing than any post-processing methods.
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